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By Lance Gamble[]

Introduction[]

Point systems can be used in a number of ways, including creation of non-standard or Big Battle DBA armies using points allowances to assure game balance and use of points to determine maintenance and replacement costs of elements lost in campaign games. The following point system was developed by Lance Gamble for DBA 1.1 and updated for DBA 2.1. To calculate the point cost, double the CF's then add and delete numbers based on special skills and divide the total by 2. For example, the Warband is 5x2 =10 plus 3 then -2 for a total of 11 divided in two.


                  Combat               Other Other Terr-   
Points Element    Factor  QKB QKO Flee Good  Bad   ain   Speed  Range                QKB    QKO
 
 8.5   Blades       8      0   0   0     1    0     1     -1      0    Blades          3       1
 8.0   Spear        8      0   0   0     1    0     0     -1      0    Spear           5       1
 6.5   Pikes        7      0   0   0     1    0    -1     -1      0    Pikes           5       1
 6.5   Warband      5      0   1   0     2    0     1     -1      0    Warband         3       5
 6.5   Auxilla      5      1   0   0     1    0     1      0      0    Auxilla         1       2
 5.5   Psiloi       4      0   0   0     2    0     1      0      0    Psiloi          3       2
 6.5   Bow          6     -1   0   0     1    0     1     -1      1    Bow             6       2
 7.0   Artillery    8     -1   1   0     0   -2    -1     -1      2    Artillery      14       3
 6.0   Litter       8     -1   1   0     0   -2    -1     -1      0    Litter         14       3
 7.0   War Wagons   7      0   0   0     1   -1     0     -1      1    War Wagons      2       1
 4.5   Hordes       5      0   0   0     1    0    -1     -1      0    Hordes          4       1
 0.5   Camp Foll    2     -1   0   0     0    0    -1     -1      0    Camp Foll      14       1


 8.0   Knights*     7      0   3   0     0    0    -1      0      0    Knights         4      10
 9.5   Elephants    9      0   2   0     1   -1    -1      0      0    Elephants       4       8
 7.5   Cavalry**    6      1   1   1     0    0    -1      1      0    Cavalry         0       4
 6.5   Lt Horse     4      1   2   2     0    0    -1      1      0    Light Hors      0       7
 7.5   Scy Chariot  8     -1   2   0     0   -2    -1      1      0    Scy Chariot    14       9
 7.0   Camelry      6      1   1   1     0   -1    -1      1      0    Camelry         0       4

*  Also Heavy Chariots
**  Also Light Chariots

Other Modifiers (Good and Bad):[]

Blades Ps support
Spear Ps support , Spear v spear n knights
Pikes Pikes +3
Warband Warband +1, charge
Auxilla Ps Support
Psiloi Pikes n warband sup negated , support ability, Flee alot
Bow Pikes n warband sup negated
Artillery Shoot other bounds, can not move to contact, +1 pip
Litter Can not move to contact, +1 pip
War Wagons No recoil , can not move to contact
Hordes No Recoil
Camp Foll NA
Knights NA
Elephants +1 pip
Cavalry Pikes n warband sup negated, Flee from spear, pikes, hordes, Art
Light Horse Pikes n warband sup negated , Flee from alot, Double Move
Scythed Chariot Pikes n warband sup negated, +1 pip
Camelry Pikes n warband sup negated

I have put together a quick 3.0 points approx. Not as useful now that troop types are way more balanced.

CF Foot CF Shot CF Mnts +1 pip Terrain Shoots QKB QKA Flees Support Sp Misc
Bl 5 4 3 -2 3 3 0 0 22
Sp 4 4 4 -2 3 2 0 2 23
Pk 3 3 4 -2 3 2 0 3 20
Ax 3 3 3 1 3 0 0 20
Wb 3 3 2 2 5 0 1 20
Hd 3 3 2 -2 -2 3 2 0 2 13 ignores recoils
Bw 2 2 4 3 6 3 0 1 2 19 can support shooter
Ps 2 2 2 3 3 3 2 2 19 Ignore Overlaps
Ar 4 4 4 -2 -2 5 16 4 0 0 0 2 15 Pick Target
wwg 3 3 4 -2 -2 3 2 2 0 0 0 2 21 no recoils
Kn 3 3 4 -2 6 10 0 0 22
Cv 3 3 3 -2 0 4 2 0 1 23
Lh 2 2 2 -2 0 4 3 1 3 21
Cm 3 3 3 -2 1 4 0 0 1 1 21 Dunes
Sch 3 3 4 -2 -2 16 8 1 6 15 Expendable overlaps
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