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1._DETAILED_CRIB_SHEETS_for_HoTT_2.1.pdf(file size: 239 KB, MIME type: application/pdf)

These crib sheets have been compiled similar to my earlier “Detailed Crib Sheets for DBA 3.0”. I created this current set partly to help me understand HoTT, but mainly to remind me of the many, many different rule changes between DBA and HoTT.

I have again added my Randomly Generated Terrain chart. I did this because I still dislike the ‘shopping basket’ approach to terrain selection. And I do find the HoTT terrain types a little vague, and the resulting battlefields a bit ‘samey’.

So, without inventing any new rules, I’ve managed to expand the range of terrain types by combining some of the the already existing traits together. I’ve also divided the terrain into ‘Climate Regions’, along DBA lines. I’ll leave it up to individual players to decide which climate region best fits their own army. But fear not: if you prefer to choose terrain, as per the HoTT 2.1 rules, then simply pick what you want from the Terrain Chart and don’t roll any random dice.

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current03:14, January 21, 2019 (239 KB)Super stevie1 (wall | contribs)These crib sheets have been compiled similar to my earlier “Detailed Crib Sheets for DBA 3.0”. I created this current set partly to help me understand HoTT, but mainly to remind me of the many, many different rule changes between DBA and HoTT. I h...
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